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Postal III |
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Developers: Trashmasters, Running With Scissors This game has a hidden developer message. |
Postal III is a cautionary tale for why having no regrets isn't always a good thing.
To do:
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- 4Unused Text
- 5Unused Models
- 7Unused Textures
Sub-Pages
- (3) Ensure unit personnel notify the UMR, Community or Consolidated Mail Room (CMR) or Postal Service Center (PSC) of a change in status that affects their mail delivery. (4) Notify the local servicing post office as soon as possible about a deployment and coordinate any required mail.
- I bought Postal 3. Not because I thought I'd enjoy it but I was just interested in why people thought it was terrible and it was only 9 dollars. When I tried to launch it, my virus software kept detecting a virus and from than point it never launched. I've put in a request to refund it on the basis it didn't launch.
Prototype Info |
Unlike its predecessors, Postal III is played in a third-person, over-the-shoulder perspective with a cover system and regenerating health. Another notable change is that Postal III is fairly linear compared to POSTAL 2 with any open world elements left in an unlockable free roam mode. Platinum Collection Build Your Own Bundle.
Unused Voice Actor
Shortly after the first press demos were completed, the original actor for the Postal Dude, Rick Hunter, had to leave the project due to obligations elsewhere. The stuff he recorded for the game is still present in the data files, and a good chunk of it was eventually snuck into Postal 2 Complete in a patch.
To do: Rip, convert and upload raw files if they're still in the game |
Development-Related Text
Translated |
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A developer message in Russian telling them to put environment map directories in a .vmt file.
Unused Text
unusedcontent.cfg
A leftover from Portal 2. Its purpose is unknown.
Unused Models
Most Unused models are from old character designs or scrapped ideas.
Early Player Model
An early, surprisingly different version of the Dude's player model can be found in models/main_menu/dude_main_menu.mdl. The version found in the finished game lacks the lower half of his trenchcoat, and only has a single animation, for the main menu lazing around.
Unused Test Town Hotel Models
The final game still has models from the test town hotel. These are all still in the game files due to Postal 3 still technically being in development when it released.
Postal 3
TestTown Hotel Sign
TestTown Hotel Bar
TestTown Hotel's Entry
Maxel
In a folder named 'Postal Rage', you can find a character named 'Maxel', he looks very different to everyone in the entire game. interestingly, in a developer screenshot, the developer is playing as Maxel, which most likely means Maxel was going to be the protagonist of Postal 3 (Postal Rage internally).
Unused Video
A placeholder video in the media folder, just a white backrground with the text 'cutscene in progress'.
Unused Textures
Postal III has many unused textures. Many are leftovers from scrapped ideas.
Bloody Hippie Dude Textures
Postal 3 Steam
inside the 'Cutscenes' folder of the 'Characters' material file, there are unused bloody textures for the Hippie Dude in both cutscenes of the Cat hunting mission.
The Texture.
Postal 32256
Bloody UN Soldier Textures
The United Nations soldier has two unused bloody versions of their textures, it is not known what this was going to be used for.
Uniform.
Head Texture.
Unused Spade Textures
Originally, the shovel was intended to be a spade. The textures for this original 'shovel' design are still in the game
Unused Fat SWAT Textures
These textures, along with concept art, are the only remnants of M_Big_SWAT, A character made and scrapped very early in development.
Body
Head
Teeth
Unused Sounds
The game's unfinished state means there's a fair few sounds that go unused, some of them from early builds of the game.
To do: Rip, convert and upload raw files, possibly splitting into a separate page with how many there are |
The POSTAL series | |
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Windows | Postal • Postal 2 • Postal III (Prototype) |